Collecting an animal does not pay you. Parking it on a plot slot does. Public recaps say about 128 animals exist. This page keeps the names that show up in play sessions and area logs. It does not invent the rest of the roster, and it does not treat a session's dollars-per-second as the species rate.
Park, then compare
- Throw food and let the animal take it.
- Place it on an empty plot slot. Wait until the cash number moves.
- When you have more than one earner, open Equip Best in the Animals menu so the stronger rates sit in the slots.
- Sell or replace a weaker park only after something better is already paying. Do not empty the plot.
- Early sessions show about 10 slots, and one later recap mentions about 20. Both counts are unverified, and no slot-upgrade price is published. Read the upgrade button in your session.
A free shop Hyena that stays in the bag is still $0 per second. Some sessions show that free row around $200 per second. If your shop does not show it, do not wait for it.
Sample landings, not a drop table
These are orientation numbers from clips and recaps. Your HUD wins if it disagrees.
| Animal | Where it showed up | Session cash note |
|---|---|---|
| Frog | Early Carrot, Forest samples | About $2/s in more than one session |
| Bunny | Early throws, including a Rainbow variant | About $3/s in one recap |
| Owl | Forest | $8/s in one session |
| Badger | Early session, including a big Golden Badger | $37/s on that Golden Badger, not the base |
| Cow | Early recap | About $27/s, poorly sourced |
| Zebra | Savanna | About $320/s in one recap |
| Hyena | Savanna, and a free shop row in some sessions | About $200/s on that shop recap |
| Giraffe | Savanna | Rate not published |
| Jackal | Desert | About $18,000/s in one Desert session |
| Koala | Jungle, on one recorded route | Rate not published |
| Tiger | Jungle samples | Rate not published |
| Mantis Shrimp | Ocean on one route, Jungle on another sample list | Area conflict, rate not published |
| Griffin | Mountains samples | Billions per second in recaps |
| Gorilla | Mountains samples | Official art has pitched a Rainbow Gorilla at 1 in 999B |
| Bear | Taiga samples | Tens of billions per second in recaps |
| Caracal, Wolf | Taiga samples | Rates not published |
| Seahorse | Size variant, area not fixed | A Big Seahorse was recorded at $41M/s on October 29, 2026 |
| Triceratops, Mosasaurus | Prehistoric-looking clips | Rates not published. Not confirmed map names |
| Ghost Pirate | Halloween-adjacent clip | Rate not published |
Forest samples also include Paw Pony and Horse, without published rates. A shop Velociraptor is a separate Robux animal from any wild clip that uses the same name.
Variants
The same species can spawn with a tag. Rainbow and Giant are named on the Rainbow Egg product: a Rainbow Egg hatches an animal with the Rainbow mutation and Giant size. Gold shows up in normal play, including Golden Kookaburra, Gold Owl, and Golden Badger. Clips also use Diamond, Ruby, Emerald, Huge, Colossal, Phantom, and Nightmare. No official multiplier sheet is published for those tags. Park the variant, read its live cash, and let Equip Best follow the number rather than the color.
A Rainbow Bunny still uses one slot. Ten weak colors lose to fewer animals with higher rates.
What this is not
Griffin and Bear recaps are not a beginner route. You reach those areas with Throw Power and later food. Percentage pets in the Robux shop scale off your best parked animal, so they are weak until that best animal is already strong.
